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8 | | \(_)__ _ _ _ _ _ Thoughts on the process
|\~~~| | |) | / _` | '_| || | of designing, animating,
|~~~~| |___/|_\__,_|_| \_, | and publishing the
+----+ |__/ Chickenman asciimations.
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Friday March 22, 2002BackgroundsJust done a little work on Episode 5. Not much as I have a hectic 2 weeks ahead of me and need to get focus, but I've had some more thoughts about it. Animating one figure in its own space is (relatively) easy. But as soon as you add backgrounds it gets much more complicated. For example:
you can see that I have dealt with at least 2 sets of objects trying to occupy the same space on the canvass... On alt.ascii-art, someone has (half-jokingly) suggested that JavE should have 'layers', the way that professional art editors like Photoshop do. Layers allow you to think of your final image as being composed of several layers of transparencies (background, near background, foreground 1, foreground 2 etc.). This allows you to edit and position each of them individually, preview what they look like merged (as if you'd placed the transparencies on top of each other) and then finally creating a text file. I think that Markus liked the idea, but it was too complicated to implement with the current way JavE works. And really, for ascii artwork, I think that you can live without it, but for animation it's difficult... There are other possibilities that wouldn't require full layers functionality (merging files, scripting copy-and-pastes etc.) but in the mean time, I had a thought about animating against a dark background:
When animating Episode 4, I started with the background, then moved the
characters against that. Every time they moved, I'd have to redraw the
shadow (888888) around them.
But... I think that it might be easier to start by just drawing the frames
with the foreground, and then later +----------------------------+----------------------------+ | |8888888888888888888888888888| | 888888888 |8888888888888888888888888888| | P Y |88888888888888P Y888| | 8 Let's try 8 |88888888888888 Let's try 888| | oo b to find Y |88888oo8888888b to find Y88| | 8 the door! 8 |888888888888888 the door! 88| | @@ 8. ,d |8888888888@@888. ,d88| | 888888888 |8888888888888888888888888888| +----------------------------+----------------------------+ The asciimation collaborationPhydeaux has posted an interesting message about a collaborative asciimation project. I'm interested in working on this!Wed Mar 20 Tue Apr 09 |