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8 | | \(_)__ _ _ _ _ _ Thoughts on the process
|\~~~| | |) | / _` | '_| || | of designing, animating,
|~~~~| |___/|_\__,_|_| \_, | and publishing the
+----+ |__/ Chickenman asciimations.
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Sunday February 24, 2002Episode 3I posted Episode 3 on Friday 22nd (well actually the evening of Thursday 21st... I don't want to waste work time maintaining my site, and know that I won't be able to get up early enough of a morning to do it then). Almost as soon as I did this, the server disappeared again... Of those of you that did get to see it when the server came up, I've had one comment so far: The intricate "Chickenman gets out of the car" sequence that I'm so proud of, happens at the same time as Chickenman is talking. This means that you are struggling to look at both of them at the same time. Funnily enough, I wrestled with this when I animated it. I think I liked the idea of this being a sort of bravura show-off animation that's just lightly turned out at the same time as the action is going on. Maybe that was the wrong idea. Or maybe, as ever, it's just that I need to work on my timing. More comments welcomed. Fame at lastErrrm..., or maybe not. As well as links from JavE, the Open Directory, and Ascii Arts Ring, I've now been linked to from a German site, which I mention only because it's entirely unsolicited, and it's nice to know that someone thinks it's worthwhile linking to. Doing something as complicated and possibly as pointless as this seems to be more worthwhile when that happens.Caribou, where are you?[27th Feb 2002 The Caribou are back in their cage] Caribouteries appears to be down - the domain name may have expired? I hope this comes back up again soon, because I think it really is the best showcase of asciimation I've seen on the web.
The prehistory of asciimation[10th Mar 2002 more news on viewing ANSImations in Windows] I've finally downloaded some vt100 ansi escape animations from
textfiles.com - there seem to be a
handful of examples of vt animations, which you will also find replicated
elsewhere, like the legendary These ancient animations were designed for vt100 terminals which were used
to connect to servers. They used
ANSI escapes, which are sequences of control characters to control how
text is written to your screen.
For example However, though most Unix/Linux distributions, DOS, and Windows 3.1/95/98/ME have ANSI support, my Operating systems, WinNT and Win2K do not have inbuilt ANSI support. There is a circuitous way of tweaking it but, perhaps because it's so much quicker to read a file on a local system than over a network, the animations run much too fast to be viewed. So I copied some vt animations to the web server, and ran them from a Unix session on there. Some of them are very good, and the wonder of it is that (as far as I know) they were written by hand without the aid of any sort of Asciimation (ansimation?) program. If I have time (and if I had better programming skills...) I would like to
write an ansimation -> Episode 4 - light and darkThe original draft of Ep4 had a simple plot.
As this probably isn't even particularly funny, I should really spend time working on the farce/comedy aspect, but I got sidetracked animating the door opening... 8888888888888888888888888888888888888888888888888 8888888888888888888888888888888888888888888888888 888888888888888\ |8888888888888888888 8888888888888888. MM |8888888888888888888 88888888888888888. oo |8888888888888888888 88888888888888888\< |8888888888888888888 888888888888888888\-/ ^ ^ |8888888888888888888 8888888888888888888|\ @ @ |8888888888888888888 8888888888888888888| : ( o ) |8888888888888888888 8888888888888888888|=8 `+' |8888888888888888888 8888888888888888888|| O-X-O |8888888888888888888 8888888888888888888|| /^\ |8888888888888888888 8888888888888888888|-___O O__|8888888888888888888 8888888888888888888| ,888 8888888888888888888 8888888888888888888| 8888' 8888888888888888888 8888888888888888888| `888 ;8888888888888888888 8888888888888888888| 8888 d8888888888888888888 8888888888888888888| ,888' 88888888888888888888 8888888888888888888 8'8' 88888888888888888888 How exactly does perspective work anyway? I haven't taken an art class since I was 14 or so, and wasn't much good at it then. And I know it's mainly common sense, but I have very little of that...
I defined an origin for the light source at the top of the screen. Using
the handy
The door moves in a circular motion. (I drew an ellipse on a blank page,
and cross-referenced every slide to see where I should move it to.)
When the door reaches past half-way some light hits it so I use a gradient
shading (HKQXS6YJtci= etc...) which I'd observed seemed to be the
technique used by the Like many sequences seem to be, this was drawn in reverse: I start with the door open and Chickenman and Red Ted standing in the threshold. Then bit by bit I close the door and add shading. I forgot to reverse as I was going along (d'oh!), and changing the order was a real pain. And I have a technical problem. The exported Javascript animations are always a little slower than shown in the JavE movie player. That's OK, I actually prefer them that way. However: for this movie, the Javascript animator is VEEEERRRRRYYYY slow indeed. I imagine that this is because I have so many characters on screen at the same time. The algorithm used by the Javascript refreshes all characters at the same time rather than just changes. Most of my animations are line based rather than shading based, and so they have very small amounts of text on screen at any one time, which is why they haven't had the same problem.
(Now, I don't know enough about
Javascript/DOM to know if the Text widget allows text ranges to be changed:
Obviously I will post the .jmov as normal, but not everyone
will want to download a new piece of software just to play the files.
I can also use the JavE player applet embedded in the web page, but I have
an impression that Javascript is still more widespread/robust than Java in
many browsers. The other option of course is to release it in 'flick-book'
style (e.g. a big text file that you put in your text editor and press
the I've also considered doing a version of the animation without shadows for people without a JavE player. I suppose someone with a faster computer than I do would also see the shaded animation quicker! !$%&@*?19:32 UK time, and perlmonk.org is down again...Wed Feb 20 Wed Feb 27 |